STREAMING MEDIA
Apple Icons. Retrieved April 10, 2015 from https://upload.wikimedia.org/wikipedia/commons/8/85/3DStreaming.png
Jan Ozer (2011) explains that Streaming media arose around 1995 in response to a desire to listen to and view sports games in real-time over the Internet. Streaming became more prevalent between 2000-2007, as more consumers purchased notebooks and Flash evolved to provided "greater interactivity and design flaxibility." Issues facing Streaming markets today include "competing technologies (HTML5/Flash), connection speeds, and playback platforms." Companies are using streaming for deliver entertainment content, to market and sell products, and even for purposes of online learning and training.
Reference
Ozer, J. (2011). "What is streaming?" Retrieved April 10, 2015 from http://www.streamingmedia.com/Articles/ReadArticle.aspx?ArticleID=74052.
No comments:
Post a Comment